winkervsbecks

winkervsbecks/shader-sketches

JavaScript
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"Shader Sketches" is a collection of creative coding experiments using WebGL shaders, built with the canvas-sketch framework. It's designed for artists, designers, and developers interested in exploring procedural graphics and shader programming through interactive sketches. The project provides a development environment with live-reloading and export features, making it easy to prototype and share shader-based artwork.

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Support the dependencies of winkervsbecks/shader-sketches

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A utility for quickly prototyping 2D and WebGL sketches
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A CLI used alongside canvas-sketch
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Utilities for sketching in Canvas, WebGL and generative art
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A collection of colors palettes for personal use.
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A general-purpose color library for JavaScript
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grab bag of easing equations
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gl-matrix's mat4, split into smaller pieces
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Wraps WebGL's cube texture object.
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Generates a ray for Shadertoy-style raycasting in GLSL
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Smoothly combine two signed distance fields.
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Lambertian diffuse lighting for GLSL
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Oren-Nayar diffuse lighting model
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Bayer matrix dithering in GLSL
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fractal brownian noise, glslify compatible
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Map a value from one range to another. Equivalent to Processing's map() function.
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webgl-noise shaders ported to work with glslify
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pseudo-random 2D noise for glslify
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Given a signed distance function and ray, trace a scene to find the first point of intersection.
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GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL files for use with glslify.
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Get the normal vector of a position within a signed distance field.
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A collection of glslify compatible distance field operations.
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GLSL Distance Field Primitives
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Smooth minimum functions for GLSL
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Beckmann specular distribution for GLSL
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Blinn-Phong specular effect
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Cook-Torrance specular/fresnel lighting term
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Gaussian specular model for GLSL
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Phong specular distribution in GLSL
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Ward anisotropic specular model
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Given a screen size, get values between -1 and +1 for the current pixel
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Convenience module for GLSL raytracing that provides a turntable camera for your scene.
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A node.js-style module system for GLSL!
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Loads a single or multiple assets and returns a promise.
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a high-level 3D perspective camera
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an icosphere mesh with normals, texture coordinates and indices
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Color ramp generator using curves within the HSL color model
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regl is a fast functional WebGL framework.
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JavaScript 3D library
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A compact pane for fine-tuning parameters and monitoring value changes

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