Get the normal vector of a position within a signed distance field.
This is a small utility library for computing the normal vector at a given point in a signed distance field (SDF). It's intended for use in GLSL shaders, particularly in ray marching or SDF-based rendering contexts, where you need to know surface normals for lighting or shading calculations.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.