stackgl

stackgl/glsl-raytrace

:rainbow: Given a signed distance function and ray, trace a scene to find the first point of intersection.

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This is a GLSL library for ray tracing signed distance fields, providing a function to trace rays through 3D scenes defined by distance functions. It's designed for shader developers working on procedural 3D graphics, particularly those creating ray marching effects in WebGL or similar GPU-based rendering contexts.

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