:camera: Generates a ray for Shadertoy-style raycasting in GLSL
glsl-camera-ray is a GLSL library for generating rays in Shadertoy-style raycasting. It provides functions to calculate camera rays based on either a camera origin/target or an arbitrary matrix, making it ideal for developers creating raytracing scenes in GLSL shaders. The library is particularly useful for those working on graphics programming projects that require flexible camera control and ray generation.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.