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This is a high-level 3D perspective camera module with a familiar and convenient interface, built from modular pieces. It provides methods for camera manipulation, projection, unprojection, and picking rays for hit-testing, making it suitable for 3D graphics applications. The project is designed for developers working with 3D graphics, particularly those using JavaScript and WebGL.

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Support the dependencies of jam3/perspective-camera

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Jam3/camera-picking-ray
creates a picking ray for a 2D/3D camera
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Jam3/camera-project
project 3D point into 2D window space
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Jam3/camera-unproject
unproject 2D point to 3D coordinate
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inspect-js/defined
return the first argument that is `!== undefined`
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stackgl/gl-mat4
gl-matrix's mat4, split into smaller pieces
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stackgl/gl-vec3
gl-matrix's vec3, split into smaller pieces
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Jam3/ray-3d
a high-level ray picking helper for 3D intersection
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mattdesl/canvas-loop
canvas loop/scale utility
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mattdesl/2d-context
grabs a new 2d canvas context
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mattdesl/array-range
creates a new array with given range
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browserify/browserify
browser-side require() the node way
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mattdesl/budo
a browserify server for rapid prototyping
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mikolalysenko/bunny
The Stanford bunny
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mattdesl/draw-triangles-2d
draws a simplicial complex using Canvas2D context
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mattdesl/garnish
prettifies ndjson from wzrd and similar tools
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hughsk/icosphere
Generates icosphere meshes of varying levels of complexity
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tape-testing/tape
tap-producing test harness for node and browsers
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mattdesl/touch-position
get current touch/mouse position

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jam3/perspective-camera

a high-level 3D perspective camera

JavaScript
53
2
MIT License