A bunch of distance field primitives for ray marching
This project provides a collection of signed distance field (SDF) primitives for modeling and ray-marching basic 3D shapes in GLSL. It's designed for graphics programmers and developers working on procedural modeling, ray tracing, or shader-based 3D rendering, offering ready-to-use distance functions for primitives like spheres, boxes, tori, and more. The library is GLSLify-compatible and integrates with other SDF operations for creating complex shapes.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.