`glsl-map` is a tiny GLSL utility that linearly remaps scalar or vector values from one numeric range to another (e.g., 0‑1 → 0‑255). It provides overloads for `float`, `vec2`, `vec3`, and `vec4` and is intended for graphics programmers and shader developers who need a simple, unclamped mapping function in their GLSL code. The library is open‑source under the MIT license.
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