Kivach
Cascading donations
Add repoPopularDonorsF.A.Q.
My repos

Footer

Subscribe to our newsletter

The latest news, articles, and resources, sent to your inbox.

DiscordTelegramTwitterMediumFacebookYouTubeGitHub

All information about repositories belongs to their owners.

More information about Kivach in the introductory article.

Built on Obyte

glsl-random is a utility library for GLSL shader development that provides pseudo-random noise generation functions. It offers both high-precision and low-precision versions of the classic 2D noise algorithm, making it useful for graphics developers working with glslify who need reproducible random values in their shaders. The library is particularly valuable for creating procedural textures, animations, or other visual effects in WebGL applications.

Total donated
Undistributed
Share with your subscribers:

Recipients

How the donated funds are distributed

Support the dependencies of mattdesl/glsl-random

Account's avatar
tape-testing/tape
tap-producing test harness for node and browsers
Account's avatar
stackgl/glslify
A node.js-style module system for GLSL!
Account's avatar
mattdesl/webgl-compile-shader
compiles a WebGL shader
Account's avatar
browserify/browserify
browser-side require() the node way

Support the repos that depend on this repository

Top contributors

mattdesl's profile
mattdesl
29 contributions

Recent events

Kivach works on the Obyte network, and therefore you can track all donations.

No events yet
mattdesl

mattdesl/glsl-random

pseudo-random 2D noise for glslify

C
64
1
BSD 3-Clause "New" or "Revised" License