mattdesl

mattdesl/glsl-random

pseudo-random 2D noise for glslify

C
64
1
BSD 3-Clause "New" or "Revised" License

glsl-random is a utility library for GLSL shader development that provides pseudo-random noise generation functions. It offers both high-precision and low-precision versions of the classic 2D noise algorithm, making it useful for graphics developers working with glslify who need reproducible random values in their shaders. The library is particularly valuable for creating procedural textures, animations, or other visual effects in WebGL applications.

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tap-producing test harness for node and browsers
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A node.js-style module system for GLSL!
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compiles a WebGL shader
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browser-side require() the node way

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