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glsl-dither is a GLSL library that provides functions for applying Bayer matrix dithering to images using 2x2, 4x4, or 8x8 matrices. It's designed for developers working with WebGL or OpenGL shaders who need to reduce color depth in graphics applications. The library offers three dithering functions that take pixel position and brightness as inputs, making it useful for creating retro-style graphics or optimizing rendering performance.

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Support the dependencies of hughsk/glsl-dither

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hughsk/glsl-luma
Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale
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mikolalysenko/a-big-triangle
Draws a big triangle
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hughsk/gl-context
A shorthand module for creating a new WebGL context and basic animation loop.
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mikolalysenko/gl-now
Create a WebGL context now!
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stackgl/gl-texture2d
WebGL texture wrapper
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stackgl/glslify
A node.js-style module system for GLSL!
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mikolalysenko/lena
The Lena test image

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hughsk/glsl-dither

Bayer matrix dithering in GLSL

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