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This is a WebGL shader module that implements the Cook-Torrance specular lighting model, commonly used in physically-based rendering. It calculates the specular power based on surface roughness and Fresnel parameters, providing realistic material reflections for 3D graphics. The module is designed for graphics developers working with GLSL shaders who need physically-based specular calculations in their WebGL applications.

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stackgl

stackgl/glsl-specular-cook-torrance

Calculates the specular/fresnel power in the Cook-Torrance model

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