mikolalysenko

mikolalysenko/mesh-viewer

A simple no-frills mesh viewer

JavaScript
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MIT License
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Support the dependencies of mikolalysenko/mesh-viewer

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Attaches an orbit-camera to a game-shell with default key bindings
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Javascript Matrix and Vector library for High Performance WebGL apps
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Create a WebGL context now!
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The Stanford bunny
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Draws a simplicial complex in WebGL

Support the repos that depend on mikolalysenko/mesh-viewer

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Surface Simplification via Quadric Error Metrics
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A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
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Computes the Laplacian of a mesh.
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Compute mesh normals using angle weights
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Iterative mesh refinement
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creates a 3D torus mesh
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creates a 3D torus mesh
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A generic first person camera for WebGL.
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minimal tweening engine
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examples of frontend npm uses
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Add a teapot easter egg to any HTTP server.
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A lazy voxel mesher
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Convert a flat array into a simplicial-complex-style indexed mesh, without optimisation.
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Combine multiple indexed meshes into a single indexed mesh
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Generates icosphere meshes of varying levels of complexity
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toggle between orthographic and perspective projection camera views
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Incremental Delaunay triangulation

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mikolalysenko
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