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This project provides an orbit camera controller for the game-shell library, enabling intuitive 3D navigation with mouse controls for rotation, panning, and zooming. It's designed for developers building 3D applications or games using the game-shell framework who need a ready-to-use camera system with sensible default controls.

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mikolalysenko/orbit-camera
Orbiting 3D camera for WebGL
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toji/gl-matrix
Javascript Matrix and Vector library for High Performance WebGL apps
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mikolalysenko/gl-mesh
Static indexed mesh drawing for WebGL
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mikolalysenko/simple-3d-shader
A simple 3d shader for webgl
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mikolalysenko/gl-now
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mikolalysenko/bunny
The Stanford bunny

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mikolalysenko/game-shell-orbit-came...

Attaches an orbit-camera to a game-shell instance with default key bindings

JavaScript
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0
MIT License