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gl‑mesh3d is a lightweight JavaScript library for rendering 3‑D simplicial complexes (meshes, point clouds, graphs) directly in a WebGL context. It lets developers supply vertex positions, connectivity and optional attributes (colors, normals, UVs, lighting parameters, etc.) and get a ready‑to‑draw mesh object that can be updated on the fly. The package is aimed at web developers and scientific‑visualisation engineers who need an easy‑to‑integrate, configurable WebGL mesh renderer.

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Support the dependencies of mikolalysenko/gl-simplicial-complex

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mikolalysenko/barycentric
Converts points to barycentric coordinates
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bpostlethwaite/colormap
Great looking color maps
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stackgl/gl-buffer
WebGL buffer wrapper
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stackgl/gl-mat4
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stackgl/gl-shader
WebGL shader wrapper
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stackgl/gl-texture2d
WebGL texture wrapper
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stackgl/gl-vao
Vertex array object wrapper/shim for WebGL
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plotly/glsl-out-of-range
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stackgl/glsl-specular-cook-torrance
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stackgl/glslify
A node.js-style module system for GLSL!
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mikolalysenko/ndarray
Multidimensional Arrays
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mikolalysenko/normals
Estimates normals for meshes
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mikolalysenko/polytope-closest-point
Computes the closest point to a polytope in arbitrary dimensions
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mikolalysenko/simplicial-complex-contour
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Reuse typed arrays
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hughsk/canvas-fit
Small module for fitting a canvas element within the bounds of its parent.
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gl-vis/gl-select-static
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mikolalysenko/gl-simplicial-complex

Basic mesh rendering module

JavaScript
25
8
MIT License