Compute mesh normals using angle weights
This project computes vertex normals for a mesh using angle weights, which is slower but more robust to mesh subdivision than other methods. It's designed for developers working with 3D meshes in JavaScript, particularly those using Node.js and npm for their projects. The library provides a simple API to calculate normals from mesh cells and positions, making it useful for tasks like 3D rendering, mesh processing, or computer graphics applications.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.