ataber

ataber/mesh-simplify

Surface Simplification via Quadric Error Metrics

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Support the dependencies of ataber/mesh-simplify

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gl-matrix's vec4, split into smaller pieces
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binary heap (priority queue) algorithms (ported from Python's heapq module)
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Multidimensional Arrays
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gl-matrix's vec3, split into smaller pieces
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Fills an ndarray with function
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solve a linear system with a cached LU decomposition
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Common operations for ndarray arrays
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Estimates normals for meshes
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Removes degenerate cells in a simplicial complex
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Removes orphan vertices in a simplicial complex
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The Stanford bunny
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Convert a mesh index for drawing wireframes
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Just draws meshes
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regl is a fast functional WebGL framework.

Support the repos that depend on ataber/mesh-simplify

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Globally orient mesh using raytracing heuristics

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