:eyes: Generates a 3D lookAt matrix in GLSL
The glsl-look-at library generates a 3D lookAt matrix in GLSL, which is useful for transforming coordinates to make a camera or object look towards a specific target point. It's designed for developers working with GLSL shaders, particularly those creating 3D scenes or raytracing effects in environments like Shadertoy. The library is part of the stackgl collection and is distributed under the MIT license.
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