hughsk

hughsk/gl-context

A shorthand module for creating a new WebGL context and basic animation loop.

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Support the dependencies of hughsk/gl-context

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browser-side require() the node way
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tap-producing test harness for node and browsers
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request animation frame
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pipe html into your browser from command line
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wrap a js file in the minimum html to be browser-runnable

Support the repos that depend on hughsk/gl-context

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Robert Penner's easing functions in GLSL, available as a module for glslify.
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Convert a webgl context or webgl canvas into a 2d canvas
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A custom React Fiber reconciler renderer for regl webGL
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benchmarks used for generating benchmark.gl calibration library
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gl-cube build on stack.gl
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A GLSL function for generating supershapes.
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demo your 3d materials!
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assemble simple 3d scenes using stack.gl
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create 3d shape for use with stack.gl
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test your stack.gl materials
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define materials for 3d scenes
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Parse .PC2 vertex animation files
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turn a 2d shape into a 3d mesh with extrusion
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Draws a big quad that fills your entire viewport.
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Draws a big triangle that fills your entire viewport.
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Given a heightmap, generate a "contoured" terrain mesh
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Preview the contents of a set of gl-texture instances alongside your main render pass.
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GLSL SDF function for generating a sphere.
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Simple "lookat" camera abstraction built on top of gl-matrix
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Convert a webgl context or webgl canvas into a 2d canvas
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3D mesh of Snowden's Bust
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Combine two signed distance fields with a chamfer-like join.
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the cornell box raymarched in GLSL, for tests
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Smoothly combine two signed distance fields.
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GLSL SDF function for generating a sphere.
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GLSL SDF function for generating a sphere.
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Convenience module for FBO-driven particle simulations
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Convenience module for GLSL raytracing that provides a turntable camera for your scene.
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Get the normal vector of a position within a signed distance field.
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Given a signed distance function and ray, trace a scene to find the first point of intersection.
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Generates a ray for Shadertoy-style raycasting in GLSL
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Generate a 3D lookAt matrix in GLSL
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Pull audio waveform/frequency data into WebGL for realtime audio visualisation!
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3D camera view controller

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hughsk
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