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vorg/pex-20006-refraction

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Support the dependencies of vorg/pex-20006-refraction

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A one trick pony package to download an image from a canvas.
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Fits one rectangle into another
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Center a simplicial complex geometry's positions in place and scale them to fill a defined bounding box.
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Color utilities (css, p3, hex, hsl, hsv, hwb, lab, lch, xyz, okhsl, okhsv, oklab, oklch, hpluv, hsluv, lchuv, bytes) for PEX.
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Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
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Geometry intersection and bounding volume helpers for PEX.
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File I/O in PEX.
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Array-based vector, quaternion and matrix math with utils for PEX.
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Random value generators (float, int, vector and noise) for PEX.
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Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.
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A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
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Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
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A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
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a sphere mesh with normals, texture coordinates and indices
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A practical functional library for JavaScript programmers.

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