pex-gl

pex-gl/pex-math

Array-based vector, quaternion and matrix math with utils for PEX.

JavaScript
16
2
MIT License
Total donated
Undistributed
Share with your subscribers:

Recipients

How the donated funds are distributed

Support the dependencies of pex-gl/pex-math

Account's avatar
Javascript Matrix and Vector library for High Performance WebGL apps
Account's avatar
Simple benchmarking tool with TAP-like output that is easy to parse

Support the repos that depend on pex-gl/pex-math

Account's avatar
Geometry intersection and bounding volume helpers for PEX.
Account's avatar
Physically Based Renderer for Pex
Account's avatar
Compute Frenet-Serret frames for a geometry of 3D positions and optionally provided tangents.
Account's avatar
A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
Account's avatar
GUI controls for PEX.
Account's avatar
Compute tangents for a path of 3D points.
Account's avatar
pex nodes prototype
Account's avatar
space colonization algorithm
Account's avatar
flycontroller for pex-renderer, designed to work with the inbuild camera
Account's avatar
A configurable spherical geodesic grid data model designed for simulations.
Account's avatar
Camera models and modifiers.

Top contributors

dmnsgn's profile
dmnsgn
86 contributions
automat's profile
automat
38 contributions
vorg's profile
vorg
37 contributions
simonharrisco's profile
simonharrisco
3 contributions

Recent events

Kivach works on the Obyte network, and therefore you can track all donations.

No events yet