pex-gl

pex-gl/pex-context

Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.

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Support the dependencies of pex-gl/pex-context

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baboon test image as base64 data URI
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Shims for the latest ES module features
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The Stanford bunny
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Create a RenderingContext (2d, webgl, webgl2, webgpu) for use in PEX.
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Estimates normals for meshes
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Camera models and modifiers.
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Color utilities (css, p3, hex, hsl, hsv, hwb, lab, lch, xyz, okhsl, okhsv, oklab, oklch, hpluv, hsluv, lchuv, bytes) for PEX.
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File I/O in PEX.
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Array-based vector, quaternion and matrix math with utils for PEX.
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Random value generators (float, int, vector and noise) for PEX.
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Computes grid cells coordinates
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Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
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Concatenate n typed arrays.
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GUI controls for PEX.

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