Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.
Pex-renderer is a Physically Based Renderer (PBR) and scene graph designed as an Entity Component System (ECS) for PEX. It allows users to define entities to be rendered as collections of components, with their update orchestrated by systems, making it suitable for developers working with PEX who need a flexible and modular rendering solution.
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