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This library creates a picking ray for 2D/3D cameras, enabling mouse interaction in games and 3D applications by converting screen coordinates into a 3D ray that can be used for hit-testing against objects. It's designed for developers working with WebGL or 3D graphics who need to implement mouse picking functionality, such as determining if a user clicked on a 3D object. The library provides a simple API to compute the ray from mouse coordinates and camera matrices, making it easy to integrate with existing 3D rendering systems.

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jam3/camera-picking-ray

creates a picking ray for a 2D/3D camera

JavaScript
11
2
MIT License