glo-js

glo-js/glo-mesh

a mesh abstraction for WebGL

JavaScript
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2
MIT License
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Support the dependencies of glo-js/glo-mesh

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return the first argument that is `!== undefined`
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browser-side require() the node way
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a browserify server for rapid prototyping
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prettifies ndjson from wzrd and similar tools
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gl-matrix's mat4, split into smaller pieces
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A node.js-style module system for GLSL!
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Convert any dom tree to an image element
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Pipe your JavaScript into a browser, logging console output in Node
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tap-producing test harness for node and browsers
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tiny util for making enumerable properties
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flattens nested vertex data into a typed array
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turns a gl type into a dtype string
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optimized indexof for a known property
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Detect whether or not an object is a Typed Array
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gets canvas context by name
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baboon test image as base64 data URI
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canvas loop/scale utility
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gets a WebGL extension, normalized to work the same in WebGL 2 contexts
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injects a #define statement into a shader source
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Converts an array of GLSL tokens to a plain source string
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r/w stream of glsl tokens
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Generates icosphere meshes of varying levels of complexity
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a high-level 3D perspective camera
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creates a 3D torus mesh
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Intercepts uploads to WebGL buffers in order to keep track of their expected value on the GPU.
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gets a WebGLRenderingContext
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a WebGL texture interface
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a generic shader interface for WebGL

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mattdesl
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