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ray‑3d is a lightweight JavaScript library that provides a high‑level API for testing ray‑object intersections in 3‑D space (spheres, planes, triangles, indexed triangle cells, and axis‑aligned bounding boxes). It’s aimed at developers building interactive graphics, games, or visualization tools who need fast, reusable “picking” logic without handling the low‑level math themselves.

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stackgl/gl-vec3
gl-matrix's vec3, split into smaller pieces
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stackgl/ray-aabb-intersection
Determine the point of intersection between a ray and axis-aligned bounding box (AABB)
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mattdesl/ray-plane-intersection
whether a picking ray intersects with a plane
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mattdesl/ray-sphere-intersection
test whether a ray intersects with a sphere
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substack/ray-triangle-intersection
intersect a ray and triangle in 3 dimensions
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tape-testing/tape
tap-producing test harness for node and browsers

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jam3

jam3/ray-3d

a high-level ray picking helper for 3D intersection

JavaScript
19
3
MIT License