gl‑texture2d is a lightweight JavaScript library that wraps WebGL 2D texture objects, providing a simple API for creating, binding, updating and disposing textures from a variety of sources (image/video elements, canvases, raw buffers or ndarrays). It abstracts the low‑level WebGL calls and handles format/type inference, mip‑mapping, filtering and wrapping options, making it useful for WebGL developers who need an easy‑to‑use texture manager in browser‑based or headless graphics applications.
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