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This project provides a minimal WebGL utility that generates a small, opaque white 2x2 texture. It's designed for WebGL developers as an optimization technique, enabling the use of a single shader program when rendering both textured objects and solid-colored shapes like lines or filled rectangles.

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Support the dependencies of mattdesl/gl-white-texture

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stackgl/gl-texture2d
WebGL texture wrapper
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mikolalysenko/ndarray
Multidimensional Arrays
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mattdesl/gl-texture2d-pixels
gets RGBA pixels from gl-texture2d
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tape-testing/tape
tap-producing test harness for node and browsers
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mattdesl/webgl-context
gets a WebGLRenderingContext

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mattdesl

mattdesl/gl-white-texture

creates a white 2x2 WebGL texture

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MIT License