deathcap

deathcap/voxel-stitch

stitch block textures into a tile map for rect-mip-map

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Support the dependencies of deathcap/voxel-stitch

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Multidimensional Arrays
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Browser-friendly inheritance fully compatible with standard node.js inherits()
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Saves an ndarray as an image to a file
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WebGL texture wrapper
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tap-producing test harness for node and browsers
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Create a WebGL context now!
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WebGL shader wrapper
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arbitrary rectangle mip mapping for texture atlases
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cascading texture/sound artwork pack loader
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Pack rectangles (or images) into a rectangle (or canvas texture atlas).
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cube side array expansion for texture faces
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quick & dirty image manipulation using HTML5 canvas
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I find myself writing `item = item instanceof Array ? item : [item]` a lot, so I decided to make a simple library to does it for me. A few examples:
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Hash table backed sparse ndarray
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Creates a mip mapped texture atlas from a list of tiles and uploads it to WebGL
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Tile base mip mapping for texture atlases

Support the repos that depend on deathcap/voxel-stitch

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make games with voxel.js and stackgl

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