simonharrisco

simonharrisco/barebones-pbr-rendere...

A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post

JavaScript
12
0
No license

This is a minimal physically-based rendering (PBR) implementation for Nodes.io, designed as a companion to a SimonHarrisCo blog post. It provides a lightweight rendering solution tailored for users of the Nodes.io visual programming platform, specifically those on version 1.0.0-beta.2 or higher. Ideal for developers and artists exploring PBR workflows within Nodes.io.

Total donated
Undistributed
Share with your subscribers:

Recipients

How the donated funds are distributed

Support the dependencies of simonharrisco/barebones-pbr-renderer-for-nodes.io

Account's avatar
The core API for working with loaders.gl loaders and writers
Account's avatar
Framework-independent loader for the glTF format
Account's avatar
Fits one rectangle into another
Account's avatar
Cameras models and controllers for 3D rendering in PEX.
Account's avatar
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
Account's avatar
File I/O in PEX.
Account's avatar
Array-based vector, quaternion and matrix math with utils for PEX.
Account's avatar
Random value generators (float, int, vector and noise) for PEX.
Account's avatar
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.

Top contributors

simonharrisco's profile
simonharrisco
4 contributions

Recent events

Kivach works on the Obyte network, and therefore you can track all donations.

No events yet