an indexed quad mesh with normals and UVs
The `primitive-quad` library creates an indexed quad mesh consisting of two triangles, complete with normals and UVs, positioned on the XY plane with coordinates ranging from -1.0 to 1.0. It is designed for developers working with 3D graphics or WebGL, providing a simple way to generate a quad mesh for rendering or geometric computations.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.