glsl function for making cosine palettes
This project provides a GLSL function for creating cosine-based color palettes, which can be used to procedurally generate and colorize textures in shader programs. It's designed for graphics programmers and shader developers who want to create compact, customizable color palettes for visual effects or procedural textures. The function takes a time parameter and four RGB colors to generate smooth, oscillating color transitions that can be applied to noise functions or other procedural patterns.
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