Screen-space reflections with WebGL
This is a WebGL implementation of screen-space reflections (SSR), a deferred rendering technique for realistic reflections in 3D graphics. The project demonstrates ray tracing and ray marching algorithms to calculate reflections for dynamic objects in real-time, complete with a live demo featuring a reflective floor, teapot, and Stanford bunnies. It's aimed at graphics developers and researchers interested in advanced rendering techniques and WebGL programming.
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