Creates new geometry with unique vertices for each face.
JavaScript
9
1
MIT License
This library takes a mesh's vertex and face data and duplicates vertices so that each face has its own unique set of positions, which is essential for achieving flat shading in 3D rendering. It's designed for developers working with WebGL or 3D graphics in JavaScript who need precise control over vertex attributes for visual effects like flat shading.
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Support the dependencies of vorg/geom-split-vertices
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.