rreusser

rreusser/regl-camera

A camera for regl

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MIT License
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Support the dependencies of rreusser/regl-camera

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gl-matrix's mat4, split into smaller pieces
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Compute mesh normals using angle weights
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browser-side require() the node way
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The Stanford bunny
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wrap a js file in the minimum html to be browser-runnable
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Stream meta tags into html
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regl is a fast functional WebGL framework.
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Consistent cross browser mouse wheel movement
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Mouse state change listener

Support the repos that depend on rreusser/regl-camera

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Pure GPU, instanced, screen-projected lines for regl
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A reusable component for rendering Graphs in Regl
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Extract a patch from a mesh given a seed face using dihedral angle heuristics.
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Evaluate n-Dimensional Non-Uniform Rational B-Splines (NURBS)
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Laplacian mesh deformation
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Globally orient mesh using raytracing heuristics
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Pick a random point on a unit sphere in 3D
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Pick a random point in a triangle
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High-performance 3D spatial index for cuboids (based on R*-tree with bulk loading and bulk insertion algorithms)
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Gaussian quadrature for a triangle
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Extract manifold patches from a mesh
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Consistently orient manifold patches of a 2D simplicial complex
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parse a bga mesh
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Iteratively split triangles to get a more uniform tessellation
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Iteratively split edges to get a more uniform tessellation
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Fixes holes in broken meshes
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Fixes holes in broken meshes
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Taubin's Laplacian mesh smoothing algorithm
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Surface Simplification via Quadric Error Metrics
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Vertex based ambient occlusion computation for meshes
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save and reassemble per-character vector text meshes
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draw wireframes on a solid mesh using a fragment shader
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space colonization algorithm
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generate spherical harmonics from a cubemap
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Generate a model matrix from position, scale, and rotation vectors.
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Universal 3D rendering demo using regl, getres and headless-gl
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Create a regl draw command from a simplicial complex

Top contributors

rreusser's profile
rreusser
10 contributions
willbamford's profile
willbamford
9 contributions
mikolalysenko's profile
mikolalysenko
8 contributions

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