mikolalysenko

mikolalysenko/vertex-ao

Vertex based ambient occlusion calculation for meshes

JavaScript
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MIT License
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Support the dependencies of mikolalysenko/vertex-ao

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Any dimensional box intersection
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The Stanford bunny
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gl-matrix's mat4, split into smaller pieces
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Compute mesh normals using angle weights
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intersect a ray and triangle in 3 dimensions
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Uniformmly sample a point on a hypersphere
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Iterative mesh refinement
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regl is a fast functional WebGL framework.

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