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This is a high-level 2D sprite batcher for WebGL that efficiently renders textured quads like text glyphs, particles, and sprites by minimizing draw calls. It's designed for developers building games, UIs, or visualizations who need performant 2D rendering with support for texture atlases, dynamic/static batching, and basic transformations.

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Support the dependencies of mattdesl/gl-sprite-batch

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mattdesl/gl-aliased-vao
like vao, but only for simple vertex arrays
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stackgl/gl-buffer
WebGL buffer wrapper
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mattdesl/gl-white-texture
creates a white 2x2 WebGL texture
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mattdesl/mixes
a tiny util to mix functions and properties into a prototype
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mattdesl/number-util
Float to int bits and back
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mattdesl/premultiplied-rgba
standalone function to premultiply RGB by alpha channel
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mikolalysenko/baboon-image
The baboon test image
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mattdesl/canvas-testbed
A minimal testbed for simple canvas demos
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mattdesl/gl-basic-shader
generates a basic shader with vertex attributes
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stackgl/gl-mat4
gl-matrix's mat4, split into smaller pieces
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stackgl/gl-texture2d
WebGL texture wrapper
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mikolalysenko/lena
The Lena test image
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tape-testing/tape
tap-producing test harness for node and browsers
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Raynos/xtend
extend like a boss

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mattdesl

mattdesl/gl-sprite-batch

a high level "sprite" batch

JavaScript
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MIT License