a high level "sprite" batch
This is a high-level 2D sprite batcher for WebGL that efficiently renders textured quads like text glyphs, particles, and sprites by minimizing draw calls. It's designed for developers building games, UIs, or visualizations who need performant 2D rendering with support for texture atlases, dynamic/static batching, and basic transformations.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.