Kivach
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This experimental library provides named Vertex Array Objects (VAOs) to ensure consistent attribute locations across different shaders in WebGL projects. It is aimed at WebGL developers who need to manage multiple shaders with varying attribute configurations. However, users are advised that it is unstable and should prefer the more mature `gl-vao` package instead.

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tape-testing/tape
tap-producing test harness for node and browsers

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mattdesl/gl-aliased-vao

JavaScript
3
0
MIT License