jam3

jam3/mesh-heightmap-contours

Given a heightmap, generate a "contoured" terrain mesh

JavaScript
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MIT License
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Support the dependencies of jam3/mesh-heightmap-contours

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Combine multiple indexed meshes into a single indexed mesh
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a browserify server for rapid prototyping
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Small module for fitting a canvas element within the bounds of its parent.
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An alternative wrapper for orbit-camera that works independently of game-shell.
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prettifies ndjson from wzrd and similar tools
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A helper WebGL module for clearing the current buffer – extracted from [@mikolalysenko](http://github.com/mikolalysenko)'s [gl-now](http://github.com/mikolalysenko/gl-now).
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A shorthand module for creating a new WebGL context and basic animation loop.
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A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.
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gl-matrix's mat4, split into smaller pieces
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WebGL shader wrapper
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A node.js-style module system for GLSL!
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Estimates normals for meshes
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Constrained Delaunay Triangulation in 2D
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Remove self intersections, t-junctions and duplicate edges/vertices from a planar straight line graph
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Generate a series of 2D contour meshes over a heightmap
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Removes orphan vertices in a simplicial complex
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make a shallow copy of an object or array
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Topological indexing for simplicial complexes
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Convert a mesh index for drawing wireframes
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Fast GLSL conversion from HSV color to RGB
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Fills an ndarray with function
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simplex-noise is a fast simplex noise implementation in Javascript. Works in node and in the browser.
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Initialize an ndarray with zeros

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hughsk
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