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glo-texture is a WebGL library that provides a generic interface for creating and managing 2D, 3D, Cube, and 2DArray textures. It's designed for developers working with WebGL who need a flexible way to handle texture data across different dimensions and formats.

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Support the dependencies of mattdesl/glo-texture

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hughsk/an-array
Check if an object is an array or a typed array
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hughsk/array-pack-2d
Quickly pack a nested 2D array into a typed array – useful for flattening point data into a WebGL-friendly format
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inspect-js/defined
return the first argument that is `!== undefined`
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mattdesl/dprop
tiny util for making enumerable properties
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shama/dtype
Return a data type from a string representing the type
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mattdesl/gl-to-dtype
turns a gl type into a dtype string
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mattdesl/inherit-class
util.inherits without the cruft
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Jam3/is-dom-image
test whether an object is a DOM image or canvas
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mattdesl/is-power-of-two
whether a number is power of two
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mattdesl/no-op
one no-op function to rule them all
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mattdesl/baboon-image-uri
baboon test image as base64 data URI
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browserify/browserify
browser-side require() the node way
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Jam3/get-canvas-context
gets canvas context by name
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mattdesl/gl-texture2d-pixels
gets RGBA pixels from gl-texture2d
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modulesio/img
Convert any dom tree to an image element
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hughsk/smokestack
Pipe your JavaScript into a browser, logging console output in Node
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tape-testing/tape
tap-producing test harness for node and browsers
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mattdesl/webgl-context
gets a WebGLRenderingContext

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mattdesl

mattdesl/glo-texture

a WebGL texture interface

JavaScript
5
0
MIT License