This project provides a standalone, stateless skeletal animation system using dual quaternions to avoid blending artifacts, designed for interactive 3D applications like games. It enables smooth animation transitions and allows splitting models into bone groups (e.g., upper/lower body) for mixed animations. It's aimed at developers using WebGL or similar frameworks who need a flexible, efficient solution for real-time character animation.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.