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This project provides a standalone, stateless skeletal animation system using dual quaternions to avoid blending artifacts, designed for interactive 3D applications like games. It enables smooth animation transitions and allows splitting models into bone groups (e.g., upper/lower body) for mixed animations. It's aimed at developers using WebGL or similar frameworks who need a flexible, efficient solution for real-time character animation.

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chinedufn/skeletal-animation-system

A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind

JavaScript
253
24
No license