chinedufn

chinedufn/skeletal-animation-system

A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind

JavaScript
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Support the dependencies of chinedufn/skeletal-animation-system

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browser-side require() the node way
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a browserify server for rapid prototyping
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Publish to a gh-pages branch on GitHub (or any other branch on any other remote)
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Recursively mkdir, like `mkdir -p`
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Simple benchmarking tool with TAP-like output that is easy to parse
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regl is a fast functional WebGL framework.
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JavaScript Standard Style
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tap-producing test harness for node and browsers
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A batched diff-based DOM rendering strategy
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small xhr abstraction
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Parse collada .dae 3d animation files into json
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Create a camera that orbits a target
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Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers
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gl-matrix's mat3, split into smaller pieces
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gl-matrix's quaternion, split into smaller pieces
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Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
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A rendering loop for diffable UIs
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a minimal requestAnimationFrame render loop
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A streaming resource loader
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Confidently maintain state and react to changes

Support the repos that depend on chinedufn/skeletal-animation-system

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Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup

Top contributors

chinedufn's profile
chinedufn
89 contributions
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kevzettler
32 contributions
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mdkq
1 contributions

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