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chinedufn/donutjs-skeletal-animatio...

Skeletal Animation in Your Browser via WebGL - the accompanying slides for a talk at Portland's Donut.js meetup

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Support the dependencies of chinedufn/donutjs-skeletal-animation-slides

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gl-matrix's mat4, split into smaller pieces
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Require global variables
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A rendering loop for diffable UIs
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Minimalist route matching for javascript
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A batched diff-based DOM rendering strategy
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extend like a boss
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a browserify server for rapid prototyping
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JavaScript Standard Style
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intercept local link clicks on a page
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gl-matrix's vec3, split into smaller pieces
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Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
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a minimal requestAnimationFrame render loop
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Create a camera that orbits a target
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Confidently maintain state and react to changes
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Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
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A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
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write single-page apps with a single callback to handle pushState events

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