chinedufn

chinedufn/load-collada-dae

Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options

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Support the dependencies of chinedufn/load-collada-dae

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gl-matrix's mat4, split into smaller pieces
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Creates a WebGL context without a window
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gl-matrix's quaternion, split into smaller pieces
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Multidimensional Arrays
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JavaScript Standard Style
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tap-producing test harness for node and browsers
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Create a WebGL draw call based on user provided data
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Compiles, links and returns a shader program from a give vertex and fragment shader
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Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers
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Get the attributes and uniforms from a GLSL shader string
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gl-matrix's vec3, split into smaller pieces
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Parse collada .dae 3d animation files into json
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gl-matrix's mat3, split into smaller pieces
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Create image differential between two images
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Saves an ndarray as an image to a file
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WebGL Debug Utils

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Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup

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