dmnsgn

dmnsgn/frenet-serret-frames

Compute Frenet-Serret frames for a path of 3D points and tangents.

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Array-based vector, quaternion and matrix math with utils for PEX.
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Shims for the latest ES module features
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Camera models and modifiers.
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Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
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Compute tangents for a path of 3D points.
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A compact pane for fine-tuning parameters and monitoring value changes

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