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gl‑mesh is a small JavaScript library that lets you create and render static indexed geometry in WebGL. It provides a simple API to define vertex attributes and index cells (points, lines, or triangles), bind them to a shader and draw them efficiently—useful for developers building WebGL demos, visualizations, or games who need a lightweight way to manage mesh data.

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Support the dependencies of mikolalysenko/gl-mesh

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stackgl/gl-vao
Vertex array object wrapper/shim for WebGL
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mikolalysenko/ndarray-ops
Common operations for ndarray arrays
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mikolalysenko/typedarray-pool
Reuse typed arrays
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mikolalysenko/webglew
WebGL extension wrangler
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mikolalysenko/ndarray
Multidimensional Arrays
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stackgl/gl-buffer
WebGL buffer wrapper
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mikolalysenko/gl-now
Create a WebGL context now!
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mikolalysenko/simple-2d-shader
A simple 2D shader

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mikolalysenko/gl-mesh

Draws static indexed geometry in WebGL

JavaScript
13
2
MIT License