the cornell box raymarched in GLSL, for tests
This is a WebGL GLSL implementation of the Cornell Box, a classic 3D rendering test scene, designed for raymarching demonstrations and shader testing. It's intended for graphics programmers and shader developers working with GLSL, particularly those interested in ray tracing, lighting tests, or creating visual effects. The project includes a reusable GLSL function that renders the Cornell Box when provided with ray origin and direction vectors.
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