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This library extracts active uniforms and attributes from a compiled WebGLProgram at runtime, normalizing their types to match GLSL syntax. It's designed for WebGL developers working with shader programs who need to introspect and programmatically access shader variables, particularly useful in graphics engines and frameworks that need to dynamically manage shader state.

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mattdesl

mattdesl/gl-shader-extract

extracts uniforms and attributes from a shader object

JavaScript
6
0
MIT License