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This project is a utility for compiling WebGL shaders from vertex and fragment source code, designed to simplify shader compilation and error handling for developers working with WebGL. It provides clear logging with line numbers and identifies the problematic shader, making it easier to debug issues during development.

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mattdesl/webgl-context
gets a WebGLRenderingContext
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tape-testing/tape
tap-producing test harness for node and browsers

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mattdesl

mattdesl/webgl-compile-shader

compiles vertex and fragment source into a WebGLProgram object

JavaScript
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MIT License