compiles vertex and fragment source into a WebGLProgram object
This project is a utility for compiling WebGL shaders from vertex and fragment source code, designed to simplify shader compilation and error handling for developers working with WebGL. It provides clear logging with line numbers and identifies the problematic shader, making it easier to debug issues during development.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.