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gl‑magic‑uniforms is a tiny utility that generates a “magic” object for a WebGLProgram, letting you read and write that program’s uniform variables via simple property access (e.g., `uniforms.time = 1.2`). It’s aimed at WebGL developers who want a lightweight, gl‑shader‑style interface for managing shader uniforms without writing repetitive `gl.uniform*` calls.

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Support the dependencies of stackgl/gl-magic-uniforms

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stackgl

stackgl/gl-magic-uniforms

🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.

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