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This library triangulates a 2D polyline into a stroke mesh with configurable thickness, join types, and cap styles. It's designed for developers working with 2D graphics in JavaScript who need to convert paths into triangulated meshes for rendering in WebGL or other graphics contexts. The project provides consistent results with HTML5 canvas stroking and supports features like variable thickness through custom mapping functions.

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Support the dependencies of mattdesl/extrude-polyline

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mattdesl/as-number
typeof number, or use a default
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stackgl/gl-vec2
gl-matrix's vec2, split into smaller pieces
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mattdesl/polyline-miter-util
low level utils for polyline miter joins
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mattdesl/array-range
creates a new array with given range
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chrisdickinson/beefy
local development server that aims to make using browserify fast and fun
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mattdesl/canvas-testbed
A minimal testbed for simple canvas demos
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hughsk/clamp
Clamp a value between two other values
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mattdesl/color-style
avoid string concats when making rgba() colors
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mattdesl/draw-triangles-2d
draws a simplicial complex using Canvas2D context
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mattdesl/randf
random float between a range
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gre/smoothstep
bare-bones smoothstep interpolation function
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tape-testing/tape
tap-producing test harness for node and browsers
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mattdesl/touch-position
get current touch/mouse position

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mattdesl

mattdesl/extrude-polyline

triangulates a 2D polyline into a stroke

JavaScript
181
17
MIT License