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face‑normals is a tiny Node/JS utility that computes per‑triangle normal vectors from a flat list of vertex coordinates. By feeding it an array of 3‑component vertices (grouped in threes for each triangle), it returns a `Float32Array` of normalized normals, optionally writing into a supplied output buffer—useful for graphics developers needing fast mesh normal generation.

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Support the dependencies of hughsk/face-normals

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josephg/noisejs.gif
Perlin noise implementation
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stackgl/gl-vao
Vertex array object wrapper/shim for WebGL
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mikolalysenko/zeros
Initialize an ndarray with zeros
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stackgl/gl-buffer
WebGL buffer wrapper
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toji/gl-matrix
Javascript Matrix and Vector library for High Performance WebGL apps
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mikolalysenko/gl-now
Create a WebGL context now!
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stackgl/gl-shader
WebGL shader wrapper
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mikolalysenko/ndarray-fill
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browserify/browserify
browser-side require() the node way
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hughsk/heightmap-mesher
A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh

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hughsk/face-normals

Given an array of triangles' vertices, return a `Float32Array` of their normal vectors.

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