Renders sky colors with Rayleigh and Mie scattering.
glsl-atmosphere is a library for rendering realistic sky colors using Rayleigh and Mie scattering. It provides a GLSL function that calculates sky color based on atmospheric parameters like sun position, planet radius, and scattering coefficients. This project is designed for graphics developers working on 3D applications or games who need to implement physically-based atmospheric rendering.
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Kivach works on the Obyte network, and therefore you can track all donations.